Your builds, equipment and collectible routes. Track Monoco’s skills, Lumina, expedition journals and music records wherever you play.
Base-game endgame / 5 operatives / Contains story spoilers
BASE-GAME ENDGAME · RESEARCHED 3 OCTOBER 2026
Your full Picto pool. Teams that work together.
Built for every base-game Picto mastered, with DLC equipment excluded from the recommendations. Verso’s machine gun is the primary setup; Maelle has a second boss party. Four coordinated teams cover the five characters, including Verso–Sciel–Maelle with machine-gun Verso. Each build has six skills, a rotation and a Crit/stat check. Painted Power is essential throughout.
These are recommendations for your equipment pool and preferred playstyle. Exact damage, Crit and Speed depend on character levels, weapon upgrades and physical Picto stats. Physical Pictos are chosen for stats, with no duplicates inside each party. Lumina costs are farming information, not a limit on the builds. Enter your actual Picto levels and menu Crit/Speed to check the targets.
YOUR NEW TEAM · TWO CARRIES
Twin Carry · Verso / Sciel / Maelle
Machine-gun Verso supplies damage and possible Burn; Maelle builds her own Canvas stacks and finishes. Sciel directs Fury and Intervention to one prepared carry per cycle.
Sciel must precede Maelle; Intervention can bring Verso forward to establish his own S-rank Break.
Burning Shots is random. Canvas supplies its own Burn when Lune is absent.
Fury goes to the prepared S volley or the Virtuose Canvas turn. This team has less healing than the Lune party.
RECOMMENDED · YOUR MACHINE-GUN TEAM
Storm Barrage · recommended MG team
Verso is the carry. Lune makes each volley trigger Storm Caller and feed Burn; Sciel doubles the damage window and supplies the immediate turn.
Setup order: Lune → Sciel → Verso. Establish Storm Caller before the volley.
Verso must trigger his own first Break to reach S with Contorso.
Random AP refunds extend the volley. Keep 2 AP for Follow Up at S; ten shots is its scaling cap.
CONTROL ALTERNATIVE
Controlled Barrage · Monoco alternative
Replace Lune with Monoco when AP, Shell and Break control matter more than the storm. Monoco supports Verso’s first Break instead of taking it.
Setup order: Monoco → Sciel → Verso.
Joyaro opens Almighty. Check the wheel after each skill; Potier Energy gains vary.
After Verso reaches S, Monoco can take over Break control. This party has less reliable healing.
SECOND MAIN PARTY · MAELLE
Burning Canvas · Maelle boss team
Lune’s Burn feeds Maelle’s repeated Burning Canvas. Sciel amplifies the prepared attack; Medalum supplies Virtuose without a warm-up turn.
Canvas → Swift Stride restores Virtuose for the next Canvas round; check the 5 + 3 AP budget.
Last Chance is a separate risky burst variant. Prepare HP/AP before the Fury window.
Machine-gun opening — setup before the volley
STEP 1
Lune · establish the storm
Activate Storm Caller (6 AP). Add Typhoon only when AP allows; otherwise stage healing next round. Tune First Strike and Speed so she precedes Sciel.
STEP 2
Sciel · hand over the turn
While Verso prepares his first Break, use Intervention for AP if needed and save Fury. Once he is at S and ready to attack: Fury (5 AP) → second Cheater turn → Intervention (5 AP).
STEP 3
Verso · Break, shoot, Follow Up
Trigger your own Break for S. A Base Attack or Break skill ends the action; Quick Break gives a fresh turn. During the damage turn, shoot while keeping 2 AP for Follow Up. Its bonus caps at ten shots from that turn.
Separate rank preparation from the Fury damage window. If the first Sniper shot cannot Break, fill the bar and use a Base Attack or Radiant Slash; then rebuild the shot count on the Quick Break turn. At a small LP budget, split setup across rounds. Overload grants A, not S. No DLC Trigger-Happy and no automatic death cycle are required.
Monoco has to be in your active party the moment the enemy falls, or the skill doesn't register. Check off what you've collected.
0 / 7 acquired
THE ARMOURY · 117 WEAPONS
Every weapon. Your picks in focus.
Browse the base game, Thank You Update and NG+ Baguette. Gold labels identify your build weapons; open the linked guide for full upgrade passives. Gustave and Verso share a weapon pool.
THE CODEX · 210 PICTOS / LUMINAS
Master the collection. Build your team.
Your party priorities and character recommendations are marked with a star. Filter to your builds for a focused checklist, or browse every obtainable passive, including the 17 Thank You Update additions.
0 mastered
Win four battles with a Picto equipped to unlock its Lumina for the squad. Several allies can use that Lumina at the same time, each paying its Lumina-point cost. Stat bonuses belong to the equipped Picto, not its Lumina. Recommendations are options, not a requirement to equip everything.
How to use your build reference
The October review assumes all 193 base-game Pictos are mastered. Recommended builds require no Thank You Update Pictos or weapons. Painted Power is essential for every character; the other priorities depend on the selected role.
Verso uses Contorso Free Aim plus Follow Up; Lune supplies Storm Caller, Burn and healing; Sciel delivers Fury and Intervention. Monoco is the AP/control alternative. Maelle’s healthy Burning Canvas setup and risky Last Chance variant have different damage bonuses.
Use the team planner for nine distinct stat-focused physical Pictos and exact per-character Lumina costs. Shared Lumina effects can be equipped by multiple characters. Physical stat sets stay fixed across effect tiers. Check your actual Picto levels, menu Crit and team Speed; mastered Pictos do not imply any particular stat level.
Shortcut is once per battle; Charging Critical, Charging Mark and Rewarding Mark have per-turn limits. The former combined “Energizing Start” and “Energizing Attack” checkboxes represent variant I; check other variants separately.
FOLLOW THE TRAIL · 49 JOURNALS
For those who came before.
The complete base-game journal checklist, with pickup routes and prerequisites. Compare with the game’s Journal menu; the three Unknown entries only appear after you find them. Their opening words distinguish them here.
Survivor journal · check your Old Key first
Survivor is behind a locked gate in Old Lumière. You need the Old Key bought with a Festival Token in the prologue. If you left without it, you need an earlier save or another playthrough for this journal.
CONNOISSEUR · 33 UNIQUE TRACKS
Bring the music back to camp.
Collect the records and play them on the camp gramophone. This checklist counts each track once, including Lumière, which has two pickup opportunities. The collection covers the 33 base-game tracks, rather than every song on the soundtrack.
Act 2 piano scene · the missable record
Lettre à Maelle comes from the optional Verso and Maelle piano scene after defeating your first Axon. Use “Check up on the others” at the campfire before completing Inside the Monolith. Lumière has an Act 3 Opera House pickup if you skipped the prologue Mime.